Add rigging, motion generation, and retargeting to your product through one integration. Your users create the character. Uthana gets it moving.
Send a rigged or unrigged bipedal character, specify the motion, and receive an animated asset ready for your runtime.
Send the bipedal character created or uploaded through your existing asset pipeline.
If the character is unrigged, Uthana places a complete bipedal skeleton before motion is applied.
Create motion from a text prompt or video reference, or apply motion from an existing source to the character.
Receive the rigged, animated character as FBX or GLB for delivery through your product or engine.
Auto-rigging, text-to-motion, video-to-motion, and retargeting use the same Uthana platform. Your team manages one integration instead of building and maintaining each layer separately.
Uthana works with arbitrary bipedal humanoid characters, including realistic, stylized, and exaggerated proportions. Users can bring different skeletons and bone names without requiring your product to maintain a manual mapping for each asset.
The same models support Uthana’s self-serve application and embedded platform workflows.
Generate a self-serve API key from your Uthana account and begin with the documentation at /docs/api. The Uthana API is a GraphQL API. Official clients include Python, JavaScript/TypeScript, and React.
The studio-facing tools are here.
Uthana exposes character rigging, motion generation, retargeting, and export through a single GraphQL API. Your users never leave your product, and your team does not build a motion stack.
Submit a job, poll its state, and retrieve the result. Authentication, job lifecycle, and rate limits are documented in the API reference.
Read the API documentationCall the API from your own language, or query the GraphQL endpoint directly from any HTTP client.
Read the API documentationBring Uthana motion into the tools your users already run, or rely on standard FBX, GLB, and BVH output where no plugin is needed. Destination-specific FBX presets for Roblox Studio and Unreal Engine 5 are available for platforms delivering straight into those engines.
Explore integrationsThe auto-rigging API turns a user-generated or uploaded mesh into a rigged, animatable character. The retargeting API applies any motion to that character without bone mapping or naming conventions. Video-to-motion converts an uploaded clip into structured 3D motion. Each step is callable on its own, so you can embed only the part your product needs.
Platforms typically surface Uthana as a native feature rather than a third-party tool: a generate-motion action inside an editor, an auto-rig step after character creation, or a batch pipeline behind an asset library. White-label presentation, volume pricing, and integration support are defined per engagement.