Apply human motion to supported character skeletons, prepare unrigged characters for animation, and adapt motion to a target humanoid robot embodiment.
Apply generated or existing motion to supported bipedal character rigs without rebuilding the animation by hand.
Explore retargetingAdapt captured or video-derived human motion to the joint structure and requirements of a target humanoid robot.
Explore robot retargetingPrepare an unrigged bipedal 3D character for animation automatically. Auto-rigging typically completes in 30–60 seconds.
Explore auto-rigging