Embodiment

Move motion across bodies.

Apply human motion to supported character skeletons, prepare unrigged characters for animation, and adapt motion to a target humanoid robot embodiment.

MOTION SOURCE
captured · extracted · generated
any source, one representation
UTHANA REPRESENTATION
structured 3D skeletal motion
TARGET BODY
production character rig
humanoid robot joints
simulation agent

Motion retargeting

Apply generated or existing motion to supported bipedal character rigs without rebuilding the animation by hand.

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Robot retargeting

Adapt captured or video-derived human motion to the joint structure and requirements of a target humanoid robot.

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Auto-rigging

Prepare an unrigged bipedal 3D character for animation automatically. Auto-rigging typically completes in 30–60 seconds.

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