Generate editable character animation from video, natural language, or explicit locomotion controls. Auto-rig a humanoid character, apply the motion, and export it as FBX, GLB, or BVH.
Convert a single-person video into editable 3D skeletal motion. Use the result for character animation or as the starting point for a structured motion-data workflow.
Explore Video-to-MotionDescribe an action in natural language and generate full-body 3D character animation. Use it to explore an idea, create a starting point, or fill a motion gap without recording a performance.
Explore Text-to-MotionGenerate consistent, loopable travel motion with control over direction, speed, stride count, and movement style. Build related clips without relying on an open-ended text prompt.
Explore LocomotionTurn a compatible, unrigged bipedal humanoid mesh into a rigged character ready for Uthana motion. Use it in the web product or through the GraphQL API.
Explore Auto-riggingStart with an existing rig, or auto-rig a compatible humanoid character. Generate motion from a reference video, a natural-language prompt, or explicit locomotion controls. Apply the result to the target character with retargeting, then export it for the rest of the production pipeline.
Uthana returns skeletal animation rather than a rendered video. The motion remains available for retargeting, editing, and engine or DCC workflows after generation.
Use Uthana in the browser, or integrate the same motion workflows through the GraphQL API.